The primary guideline governing interactions on rEvolution: Don't be a dick.
Be polite and respectful to your fellow players! We're all here to have fun, and we expect our players to treat each other with maturity.
Our game has an R rating; we understand a certain level of violence/language/etc. will come up in the course of scening. On public channels, though, use discretion as to what is and is not going to make others uncomfortable. OOC interaction should be polite!
rEvolution is a limited consent game. You have control over your character's actions, and can expect to some degree not to have any serious harm come to them without your consent — but always keep in mind ICA = ICC, that is, In Character Actions lead to In Character Consequences. If your character picks a fight with someone, don't be surprised if they get hurt. If they commit a crime, don't be surprised if the cops are looking for them.
The game is focused more on story — character development and plot — than on flashy superpowers and combat. There is no stat system on our game governing combat and skills; in combat situations, we expect players to be responsible and mature about the interactions. Just as you should not powerplay by assuming other character's actions or harming other characters without serious reason or their player's consent, it is also players' responsibility to not use 'consent' as a way to avoid the consequences of their actions. ICCs will happen, and in a disputed situation, the outcome is at moderator discretion.
Our game values original characters as much as feature characters. In the IC world, characters are equally important, regardless of whether they are canon or original creations. Because Feature Characters are often in high demand among players, and because FCs can change hands over the course of their on-game history, the OOC policies regarding FCs are stricter than those regarding OCs. FCs are limited to three per player and must remain active (see idle policy). Additionally, any serious permanent changes (including, but not limited to, permanent injury and death) to a feature character must have very good reason and be cleared by staff. If staff feels that a player is seriously deviating from the characterization of an FC, the matter will be discussed with the player, and the character may be put back on the FC roster if it continues.
There is no current limit to how many alts a player may have. There are, however, some restrictions on types of alts. No more than three alts may be feature characters (from the comics canon). Additionally, with the exception of Citizens, if a player has a character within a faction a second alt within the faction is only likely to be approved if the alt plays a significantly different role. For example, a player playing a Xavier's student may be approved for an alt who is a teacher at the school, but is unlikely to be approved for a second Xavier's student.
There is a waiting period in between applying for new alts. If you have had a character approved, a new alt will not be approved until you have had at least four scenes on your most recent alt, logged and posted to the wiki. Vignettes do not count towards this number.
rEvolution defines harassment as any unwanted attention that continues after a player has asked for it to stop. This includes but is not limited to sending private messages people who have told you not to, badgering another player for TS, or using any sort of bigoted/abusive language OOCly -- while characters are free to hold whatever IC viewpoints you wish, things like racism, sexism, homophobia, etc. will not be tolerated on this game OOCly from players, ever.
While we don't expect everyone to be logged on and RPing all the time, we like to keep track of how many active characters we do have.
For the sake of the idle policy, 'activity' is counted as at least one scene in a given week. To count towards activity, a scene must be posted on the wiki. Any character who is idle for a period of four consecutive weeks will receive a notification from the staff (via @mail or, if an email address has been supplied, email) that they are in danger of reaping. If they remain idle for another four consecutive weeks the character may be subject to deletion. In most situations, we do not require players to post a log in order to avoid deletion -- simply notifying staff that you wish to keep the character is enough.
For feature characters and adopted NPCs, the activity policy is the same, with the exception that in the event another player expresses interest in playing a feature character who has gone idle, we reserve the right to reap them and open them for re-application even if a player has said they intend to keep them. In those cases, players must actually demonstrate RP activity (via logs on the wiki) in order to retain the feature character they want to play. Players who know they will be gone for an extended period of time should contact staff to prevent reaping.
rEvolution is open to different RP styles, but there are a few guidelines that we’ve found work well for this RP medium.
- Poses should be made in the present tense, third person. (We, you, and I should be kept to dialogue.)
- Try your best to use proper grammar and spelling whenever possible.
- If you are broadcasting telepathy for any reason -- hopefully only when telepaths are actually present -- use << >> to note the thoughts, with a space between the text so that it's easier to post on LJ and other sites.
Note that these are simply guidelines, and not everyone comes from the same RP background. Be flexible, and talk with the people in your scene if you have wishes one way or another.
Unless otherwise discussed before a scene begins, it is assumed that the game is a public place; there is no requirement that players ask permission from others in the scene prior to posting logs. Keeping logs is a great way to keep up with what's going on in the game. While it is not required, we strongly encourage players to submit their logs to the logs section of the wiki.
Player-run plots are an exciting and valued component of our game! We encourage players to take their ideas and bring them to life. Players are always welcome to come up with their own events and TPs and run them.
We do ask that if players are going to be running plots, events, or scenes that have far-reaching implications (think, anything that would make the news, affect on-grid locations, or have widespread societal ramifications: i.e., mass shooting, destroying a store, inventing new technology) that they clear the idea with staff first before going ahead with it.
If newsworthy events happen in the course of player-run scenes and events, we ask that the player running the plot sends a newspost to the IC News/Gossip board and makes a note in the Current Events section of the wiki, so that everyone can stay up to date with what is going on.
The world that our characters live in is, by necessity, heavily populated with NPCs. They make up characters' families, neighbors, most of the bystanders at the regular spurts of chaos. Players are more than welcome to make up NPCs to populate the world and their scenes. When playing NPCs, there are some things to keep in mind.
- Remember that, to the characters involved, NPCs are no different -- no less IMPORTANT -- than PCs. If an NPC gets attacked or killed, their friends and family -- and law enforcement -- are going to treat it with the same severity as the same happening to a PC. Keep this in mind when scening; we welcome chaos but be prudent about what will attract notice and consequences.
- Using NPCs just to buff up your character and make them More Badass is frowned upon. If you are playing NPC cohorts just to gain an advantage over other characters, don't. If you are playing NPC redshirts just to have something for your character to beat up on, keep in mind the first bullet point.
- There are some FCs that are around in an NPC capacity; Xavier's especially has a number of them on staff. It is acceptable to bring them in in situations where it makes sense/is necessary for them to be there, but if NPCing a feature character, it is important to keep in mind their personality and capabilities and play them in a way that is true to their character.
If you have any questions or are ever unsure about the use of NPCs, feel free to ping staff and ask! As well, staff is often happy to NPC as needed; don't hesitate to contact staff if a plot or scene requires NPCing!
If any player has complaints that they feel cannot be resolved on their own -- either with another player or with a staff member - they can contact staff individually through paging any on-duty staff member (+staff will let you see these) or staff as a whole by submitting a +job. (+help req to see how to submit jobs). Players should include a clear explanation of their problem and, if possible, include logs of what happened.