Etiquette

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...Or, How to Not Be A Dick

Text based RPG's are a great environment for people to come together and explore a universe limited only by their imaginations. However, in a game where people come from all walks of life, bringing with them differing customs, comfort levels and backgrounds, and when text is the only form of communication, there is also a lot of potential for misunderstandings that can quickly grow disruptive and hurtful to all people involved.

Fortunately, there are ways to avoid these types of misunderstandings!

The primary key is respect, communication and receptiveness. So everyone take a deep breath and remember! 99% of the time, people are not coming onto these games hoping to offend or be offended, so if you ever find yourself frustrated, offended or under attack, taking a few hours off to watch a movie or go for a walk to gain some emotional distance before you respond can spare yourself a lot of trouble!

On top of that, here are some useful guidelines generally followed and understood in MUSH culture:

Standard OOC Etiquette

General Communication

In a text-based environment, we do not have tone, body language, facial expression nor eye contact with which to couch our statements. This can make it harder at times to communicate clearly when we speak. Even the use of smiley faces can be confusing (is :P a smiley face or a tongue-sticking-out face? Does XD mean you're grinning or winking? Depending on who you ask, you might get wildly different answers!) There are ways, however, to avoid miscommunication.

  • Be direct. Many of us are taught from a young age that politeness is in passiveness. But in text, passive suggestions are much harder to infer the intended message from, which can lead to frustration to both the party speaking and the party being spoken to. You will get much more effective results simply from stating "I'm looking for RP" than you will by hinting "I'm bored." Sadly, the same can be said if you are *feeling* offended. If you do not speak up, the person that has offended you may not even know they have done so. It's hard to do, but it can nip so many problems in the bud to state it up front when you are feeling uncomfortable. (And, worst case scenario, you should save and date the log in which you say as much - staff likes to see these things when they are addressing problems!)
  • Be receptive. If someone tells you OOC that they are uncomfortable, you should stop doing it. You do not need to understand why, you do not need to agree, you don't have to like it, but if something bothers someone OOC, you should not continue doing it. Doing so is harassment. If you are uncertain about how to handle a situation when confronted, do not argue with the other person. Save a log of the conversation and date it, and take it to staff.
  • Do not badger. We all get excited sometimes, and when we're enthusiastic, we're eager to do these things that we're excited about. And in a world of RP, these things tend to rely on other people also doing them. Enthusiasm and energy is a good thing! But, hard as it may be, once you've expressed your interest, unless the other party is returning it, you may have to wait until they have the time, energy or interest. We never entirely know what is going on in another person's life, and pushing when a person doesn't have much time or energy to spare can make it *harder* to engage. And no one wants that.

Channels

Channels are the primary form of OOC communication on X-men rEvolution. All public channels on this game are rated R in their content, as regards general language and topics. This does not, however, excuse purposely offensive messages or abusive language between Players. If in doubt, be respectful, and try to be sensitive to the fact that you do not know what personal experiences the other people on a channel have been through or would find offensive.

Please keep channel chatter to its appropriate channel. Often times, people will gag spammier channels when they are not in a situation where they can keep up with excessive chatter, but will leave on other channels for updates, new or other relevant feedback. Channel purposes are generally pretty straight forward - The Roleplay channel should only be used for seeking, organizing and inviting RP. The Newbies channel is meant to introduce newcomers to the game and answer any questions they might have. These channels should *not* be used for general conversation. That's what Public is for!

Channels are a fun place to unwind, kill some time, make friends and share stories. But if you find yourself talking a lot and getting little response, it never hurts to sit back and ask yourself - What am I trying to accomplish with what I'm saying? Who is responding, when they do? Is it positive or negative? Could what I am saying be considered negative? Is this the appropriate channel to be saying this on?

Requests for help and questions are always welcome, but often times criticism and complaints (whether intended, or just perceived as) can sometimes leave the people on a channel uncomfortable and uncertain with how to respond, especially if they are not personally involved or able to help find a resolution. After all, this is a game, first and foremost - people log on to have fun, and negative or heavy commentary can make this harder for everyone to accomplish. Please take issues to staff in private - they are much better equipped to help you find solutions to your problems!

Paging

Paging is the quickest way to communicate with individual Players on a game. It's a convenient way to ask questions, make plans and clarify poses. However, it is also a feature that can cause a lot of unintended problems if misused. Unlike channels, which can be directed to spawn windows, pages can make for a lot of spam very quickly, and if the person you're paging is already in a scene, this can especially cause a lot of disruptive clutter if used overmuch. Some people can multitask and don't mind, but it's generally safer to never /assume/. Ways to avoid common paging peeves:

  • Check +crowds to see if the person you are going to page is in a scene. Depending on the size of the scene (a hint: the more people, the less likely a person is going to be able to carry on an extended paging conversation), you might want to page them simply letting them know you would like to talk to them *when they are free*.
  • Check +who to see how long the person you are paging has been idle. Idleness could mean nothing at all, possibly the Player is just distracted reading webcomics or watching a movie. But they could also have gone for a walk, been called away to dinner or are otherwise engaged in something RL. Don't be offended if an idle person does not respond to a page - they may not even be at the computer to know you sent it!
  • Be concise. It's tempting to only page 'Jane waves!' and then sit back and wait for a response before delving into a topic, but paging is not the same as checking for a pulse. A paged 'wave' isn't something a person even necessarily might KNOW they need to respond to. Instead, try to state the nature of what you need all in the first page. (ie: 'Jane waves! I was hoping to ask you about your lawnmower. Let me know when you have a minute!')
  • Be patient. Yes, there are some situations where a person might have simply forgotten to respond to a page, or it got lost in spam, or their connection blipped and they didn't get it. But more times than not, if one page isn't responded to right away, a second page will not *hasten* the speed in which a response comes. Paging 'I have a question', waiting five minutes, and then paging 'Hello? Is anyone there?' is going to come off sounding rude. Just wait. If perhaps fifteen or twenty minutes have gone by and there is no response, it might be appropriate to send a second asking a person if they received your last page. If there is still no response, you should probably assume the other person is AFK or otherwise unable to respond at the moment. And you should try again later, or wait for a response before initiating further contact.

Standard RP Etiquette

How we behave OOC is (and SHOULD be) often very different from how our characters behave IC. Keeping a strict separation between ourselves as our characters, and our feelings about other *Players* and *their* characters is an imperative part of keeping the RP environment healthy. A character's opinions expressed in a scene should never be assumed as the Player's own personal opinions. RP is, essentially, a hypothetical exploration exploring the different ways various personality types might respond in varying situations.

The foremost thing a person should remember is that RP is not meant to be taken personally. This is just a game, and if something in an RP is bothering you, take a minute to step back, go for a walk, have a snack or possibly sign off for night - anything that will help you remember that in the grand scale of things, the sordid lives of our characters in RP is pretty inconsequential as regards the rest of our lives. Most of the time, we're all generally friends here, and no one wants to actually hurt anyone's OOC feelings. Likewise, we should try to remember not to let it. If something in RP is bothering you, you are never in any way required to continue the RP. If you ever feel pressured to do so, the matter should be taken to staff.

That said, there are ways to help us all avoid stepping on toes. None of the following are rules, and not everyone cares. However, when we are RPing with people we don't know, it can be helpful to consider the following.

Joining a Scene

When looking for RP, it is common to join a scene that is already going on amongst other people. This sort of free-range coming and going makes for an interesting, organic environment similar to real life situations. Depending on various people's RP backgrounds, there are some common courtesies and conventions some people prefer regarding 'scene crashing'.

  • All RP happening in public rooms is considered public and joinable by anyone on the game. However, it does not hurt to ask in pages or on the Roleplay channel if you're in doubt! While adding more characters to a scene can cause an interesting new dimension to whatever is going on, there are some cases where other Players might, for whatever reason, have a limited time in which they can RP something specific, or might be trying to accomplish something time sensitive. Some people also struggle to keep up with larger crowd scenes and may or may not be able to handle more people joining.
  • If someone says No, try to be objective to the reason they are saying it, rather than getting hurt or offended. It can be frustrating, but in the end, if the people in a scene can not, for whatever reason, handle another person joining, it probably wouldn't be very fun for you to have joined them anyway.
  • It is often a good idea to wait a round (ie let everyone already in the scene pose first) before posing in. This can give you a chance to better understand what is currently being RPed, so that your entrance can be better tailored to suit the already established environment. An ICly disruptive entrance is one thing, but it can cause some serious surrealism if you jump-pose that your character is casually whistling as they wander into the scene, while the people currently in the scene have been RPing that a barfight is currently underway!
  • Conversely, if someone is joining your scene, you generally should wait on posing to them until *after* they have actually posed in. They might be planning to pose in a manner you wouldn't have anticipated!

OOC Commentary

Using OOC notation is the best way to communicate with all of the Players specifically involved in the current scene with you. It's how we greet people and it's how we say goodbye, and everything in between.

Specific preferences vary widely from person to person, how often they should be used. But as they do cause spam and can clutter up logs, try to keep OOC commentary limited to what is relevant to the RP currently going on. Obviously, if it's just you and one other person, and they are talking back to you freely, it can be assumed that you're free to chat OOC as you like. But if you are in a *group* scene, try to be aware that not everyone is going to appreciate the spam, much less watching you and other people carrying on conversations OOC in the same window that they are trying to RP in. Try to take non-scene related conversations to pages or channels to avoid spamming the rest of the people in the room!

Wonderful World of Meta

'Meta' in the case of RP is that little part of our poses that gives hint that there is a Player behind the character, offering extra information or commentary to color the text. Not all meta is bad! It's a way to acknowledge absurdities and humor, to impart further details that might be common knowledge about your character or to clarify (or obscure) what physical actions your character might be taking. It's a common form of stylization and can help to set tone and tempo in writing.

However, there are some meta techniques that are rarely welcomed in most forms of RP.

  • A pose should never *just* be meta. Meta information, by nature, is information that cannot be responded to in RP, and can leave your partner scratching their head as to what exactly their character is expected to respond to. If you're not sure how much meta is too much, look at your pose and ask yourself this: How much of this pose could be seen if it were being acted out in front of a camera? Every once and a while meta-elaborations are necessary, but if the answer is consistently less than fifty percent of your pose, you might want to try paring it down.
  • Unless you are in a scene with an actual /telepath/, it's better to avoid meta-ing to extensively what your character is thinking. Show rather than tell; try to find physical actions or verbal cues that can hint what a character is thinking rather than spell it all out in meta. Make PCs work to find out who your character is - meta only tells the other *Player* about them, which does nothing to further IC dynamics!


Powerplay

TS and Excessive Violence

Exiting A Scene