Faelan: Difference between revisions

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{{Tab}}Teleportation of self, objects, others. Unfortunately, he has no control over the final location of the teleported subjects, whether it it himself or others. The stronger the emotion he is feeling at the time tends to cause the subject to be sent further away. When calm, he can at least keep things in the same city block. When terrified, it could be anywhere in the same hemisphere. The target must be within a yard to be be teleported, and he must be able to see it clearly, so invisible or super fast objects cannot be teleported. In rapid succession, he has been able to jump up to seven times before he simply can go no further, but with rest the ability recovers. However, it seems as much drawn from emotional state as physical state, as any jump longer than a mile seems to be fueled by adrenaline. In general though, a longer jump is more tiring than a short one. The most difficult part of a teleport seems to be in keeping a group together, as after jumping eight people from the danger room and landing them safely in a plot of grass about a mile away he passed out. Scattering the group however seems no more strenuous than a normal jump. The largest thing teleported thus far was a semi truck that was about to run him over after another port landed him in the middle of a highway. He cannot teleport parts of items, and he cannot teleport things into other objects, so any landing site has enough room to physically fit the entire item. Inertia does not seem to continue, as a teleported object does not continue with its original motion.
{{Tab}}Teleportation of self, objects, others. Unfortunately, he has no control over the final location of the teleported subjects, whether it it himself or others. The stronger the emotion he is feeling at the time tends to cause the subject to be sent further away. When calm, he can at least keep things in the same city block. When terrified, it could be anywhere in the same hemisphere. The target must be within a yard to be be teleported, and he must be able to see it clearly, so invisible or super fast objects cannot be teleported. In rapid succession, he has been able to jump up to seven times before he simply can go no further, but with rest the ability recovers. However, it seems as much drawn from emotional state as physical state, as any jump longer than a mile seems to be fueled by adrenaline. In general though, a longer jump is more tiring than a short one. The most difficult part of a teleport seems to be in keeping a group together, as after jumping eight people from the danger room and landing them safely in a plot of grass about a mile away he passed out. Scattering the group however seems no more strenuous than a normal jump. The largest thing teleported thus far was a semi truck that was about to run him over after another port landed him in the middle of a highway. He cannot teleport parts of items, and he cannot teleport things into other objects, so any landing site has enough room to physically fit the entire item. Inertia does not seem to continue, as a teleported object does not continue with its original motion.


Total Invisibility of himself, other objects or individuals. He cannot see the things he has made invisible, but he can at least return something he's made disapear with concentration, but only if he can physically touch it. Target must be within a yard to be made invisible, and again he must be able to see it clearly, so if he wants to make himself invisible, he needs a mirror. It seems to be a field that covers the object more than turning the object itself individual, as turning a blanket invisible hides what it is covering, and an invisible person's lunch is not shown. The largest item he was every able to turn invisible was a rancher, but he usually does not make things larger than a car disapear. Smaller objects will only remain invisible up to a day, but he cannot keep a very large object invisible for more than a minute. The invisibility has trended towards numbers of objects more than size of them though, as a dozen golfballs led to the same migraine as a dozen watermelons, and he has to reabsorb the energy or let it dissipate before he can do any more.
Total Invisibility of himself, other objects or individuals. He cannot see the things he has made invisible, but he can at least return something he's made disapear with concentration, but only if he can physically touch it. Target must be within a yard to be made invisible, and again he must be able to see it clearly. It seems to be a field that covers the object more than turning the object itself individual, as turning a blanket invisible hides what it is covering, and an invisible person's lunch is not shown. The largest item he was every able to turn invisible was a rancher, but he usually does not make things larger than a car disapear. Smaller objects will only remain invisible up to a day, but he cannot keep a very large object invisible for more than a minute. The invisibility has trended towards numbers of objects more than size of them though, as a dozen golfballs led to the same migraine as a dozen watermelons, and he has to reabsorb the energy or let it dissipate before he can do any more.


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Revision as of 15:12, 12 April 2013

I don't know where I'm going, but its better than here.
Introduction

xxxxxNervous and scared of his own shadow, Faelan has a pretty high fear of other people, and is nervous in most social situations.

History

xxxxxYour character's background.

Powers

xxxxxTeleportation of self, objects, others. Unfortunately, he has no control over the final location of the teleported subjects, whether it it himself or others. The stronger the emotion he is feeling at the time tends to cause the subject to be sent further away. When calm, he can at least keep things in the same city block. When terrified, it could be anywhere in the same hemisphere. The target must be within a yard to be be teleported, and he must be able to see it clearly, so invisible or super fast objects cannot be teleported. In rapid succession, he has been able to jump up to seven times before he simply can go no further, but with rest the ability recovers. However, it seems as much drawn from emotional state as physical state, as any jump longer than a mile seems to be fueled by adrenaline. In general though, a longer jump is more tiring than a short one. The most difficult part of a teleport seems to be in keeping a group together, as after jumping eight people from the danger room and landing them safely in a plot of grass about a mile away he passed out. Scattering the group however seems no more strenuous than a normal jump. The largest thing teleported thus far was a semi truck that was about to run him over after another port landed him in the middle of a highway. He cannot teleport parts of items, and he cannot teleport things into other objects, so any landing site has enough room to physically fit the entire item. Inertia does not seem to continue, as a teleported object does not continue with its original motion.

Total Invisibility of himself, other objects or individuals. He cannot see the things he has made invisible, but he can at least return something he's made disapear with concentration, but only if he can physically touch it. Target must be within a yard to be made invisible, and again he must be able to see it clearly. It seems to be a field that covers the object more than turning the object itself individual, as turning a blanket invisible hides what it is covering, and an invisible person's lunch is not shown. The largest item he was every able to turn invisible was a rancher, but he usually does not make things larger than a car disapear. Smaller objects will only remain invisible up to a day, but he cannot keep a very large object invisible for more than a minute. The invisibility has trended towards numbers of objects more than size of them though, as a dozen golfballs led to the same migraine as a dozen watermelons, and he has to reabsorb the energy or let it dissipate before he can do any more.

Connections

Friends

  • Coming soon.

Foes

  • Coming soon.

And everything in between

  • Coming soon.
Gallery

[[Image:|x150px]] [[Image:|x150px]] [[Image:|x150px]]

Faelan Carter
Faelan.jpg
Codename Lost
Birthdate 1995-04-04
Species Mutant
Affiliation Xavier's
Alignment Scared
Powers Teleportation: Uncontrolled, Invisibility: ish
Occupation Moocher/Student
RP Hooks
Teleporter Error - With little control over the destination of his jump, he could end up Anywhere.
Scared of his Shadow - Running and hiding are the idiom of this fellow, so away from the nasty things he goes.
RP Hook - Explanation.
RP Hook - Explanation.
Logs
No logs have been posted yet.